🖤 the visual kei november update
heyyyy babes~₍ᐢ. .ᐢ₎ ₊˚⊹♡
welcome to another round of wareware updates ^.^
this latest software release has been brought to you by…

Mana-sama🖤
(ok so i couldn’t think of a theme for the november update, but i promise if u scroll all the way to the bottom of this update devlog i have a really beautiful song to show you i promise!)
also look at Mana, he’s so cute (o;TωT)o
and the updates are..
👻 working on the sprite action ui

The action UI got a major overhaul!! every property is now directly accessible and better labeled and organized.,
we also fixed some bugs in the ux and everything looks and feels just a bit nicer. also the actions have different colors now woah
This is very much still work in progress, so please give it a spin and feel free to share your thoughts on it. (should it feel more like windows xp or less???)
💬 shiny new textboxes

Dialog textboxes had a major update. A lot of it is under-the-hood stuff, but they look just a little more tasty and also are less buggy nomnom.
some of the improvements are
Text no longer breaks line mid-word when typing in letter by letter
The textbox changes size to adapt to text better, yay
Clicks/Key presses for skipping and progressing text are now much better handled and it should be way less likely to accidentally skip text🩷 on that note: the player chara pausing also has been improved so coming out of a textbox is also less wonky
rip textbox tails >﹏<
The dialog bubble tails have been removed. :o
Yes yes.. they were janky and difficult to work with so styling your own textboxes should be a bit easier now. But if you really want them back you can add your own with css like this :3
.textbox::after {
content: "";
width: 0px;
height: 0px;
border-style: solid;
border-width: 1.5em 1em 0 1em;
border-color: #f8f8f2 transparent transparent transparent;
transform: rotate(0deg);
position: absolute;
bottom: -1.4em;
left: 2em;
}
And lastly there is now a lil arrow indicator when the text has finished displaying and you can click to progress. Just a cute detail, but also useful for custom styles that should be applied when the dialog has finished displaying. Of course you can also always just remove the indicator with css!
Misty’s text effect top tip
Misty top tip of the day!
Did you know?
You can create your own text effects using css crimes🚨
first, make some crimes: create a css selector like this:
.textbox .pink {
color: pink;
}
the effect name can be anything you want, here we call it “pink”.
then in your dialog textbox, add the effect with curly brackets:
How do you like my
{pink}hot text effects{/pink}?
That’s it! You can do any kind of css magic with the text, even add animations!
Right now css crimes are still on a per-room basis, but global css crimes will hopefully happen with the next update! :3
💾 saving and cursed browser storage
updating the way saving and loading works in wareware is still a major point on our todo list. eventually we want to add auto-saves back in (but first we need to finish the undo/redo system aaaaaaaaaaaaa🫠🫠🫠).
for now though, a few small comfort improvements:
first up: there is now a little save notification when successfully saving. neat!
Misty top tip of the day!
Did you know?
You can also save your project by pressing CTRL + S
:O
and secondly: with the current browser storage method we are using, the project data is limited to around 5 MB. you only really hit that limit when adding a bunch of sound files, or really big images. but nevertheless it means as soon as your project is over 5 MB the in-browser save feature no longer works (but you can still save the project as a .rip file!)
previously saving a >5 MB project would result in an error being thrown. now there is a notification to let you know to export your game instead. you can also now check in the `Save & Export` menu how many megabugs you still have available to play with🐛
thanks to zichy and gerard for the feedback on this.
🕶️ graphixx
there are also some minor graphical improvements:

first off we touched the alpha cutoff of the sprites reducing these pesky white hairlines around them! depending on screen resolution and texture resolution some small white spots still can show up from time to time, but it should be a lot better now. also SPRITES ARE NOT AFFECTED BY ROOM COLOR ANYMORE 111!!
also we changed the textures colorspace to SRGB, so now they should look a lot more like in the original imagefiles you make ✨
shadows now follow the camera, getting rid of the previous "SHADOW REALM" that only showed shadows in certain area 🕶️
🔇 sound
the old default message sound was just a bit too annoying for us, sorryy :( The new default is now the old "Piep" sound and the old default is now called "Classic". And to make it even more confusing there is now also a silent option called "None" :3
sound and music actions also now have volume controls: mix your soundscape right in wareware

👀 morrree stuffffff
* fixed a bug with uneven sprite frames being flipped randomly (thanks everyone who let us know of this!)
* fixed a wonky cursor bug
* ui no longer explodes when using sound files with long names
* updated a couple icons (rip trashcan icon🙏 blessed be the new trashcan icon😈)
* made the css crime input a little less criminal to look at (thanks zichy!)
* some fancy and not super interesting backend stuff with itch.io butler, it’s very hot you should use it for your projects
* cleaned up and categorized the "Add Action" menu
🪛 community corner
that's it for november!! hope u enjoy the changes and please let us know your thoughts!
we also have another small community jam coming - it's about tiles - 👀 we'll post about it next week on the discord. so idk maybe if u u want to hang idk maybe we could hang there👉👈
please post ur cute wareware creations on itch and send them our way!!!
(´。•ᵕ•。\`)♡
https://itch.io/c/6214912/made-with-wareware-
okiii until soon, stay warm<3
oh and here’s the song i promised :3 seriously check out Mana and Malice Mizer!!!!😭😭😭😭
wareware
build your dream game and finally get on with your life!
| Status | In development |
| Category | Tool |
| Authors | riprip, spiders, krisekrise, Robin Vehrs, chris |
| Tags | 16-bit, 3D, Cute, Game engine, GameMaker, Level Editor, Low-poly, Pixel Art, Sprites, Voxel |
| Languages | English |
| Accessibility | Subtitles, Blind friendly |
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